
Next up
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)
We are more alive than ever (we r aliverz??!), the new logo is finally done (made by the spriter Lunar) and the build is nearly finished (there are bugs while saving the progress, but i'm fixing that)
Random pvz meme cause why not?
Opera GX's #GXNailArt competition has arrived on Game Jolt!
You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!
Get started by completing our #GXNailArt quests!
A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!
Drew my favorite PVZ plants!
Ghost Pepper / Fire Peashooter / Sun Shroom / Winter Pult / Missile Toe
i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)
Is this even legal?
This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).
Solar Flare from PVZ Heroes ÒwÓ
Illustration # 15 for the month of July
Thanks a lot for following the game, i'm really happy ngl.
Made a peashooter doodle i hope ya like it :D
Muchas gracias por seguir el juego, estoy realmente feliz para que mentir.
Hice un garabato de un lanzaguisantes, ojala les guste :D

















0 comments