Next up
UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!
The new collab character, an interesting weapon it has (inspired by soul ops 2 lmao), and some passives the second new boss has.
NightDust's head icon in-game. MIGHT be subject to change but I'm honestly kinda proud of it, but maybe I'll change the eye on the right since I meant for it to look like Springtrap or Jolly in Jolly 3
Tidbits n stuff before i start working on the game again
By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.
Oh yeaaa i forgot to add the method to get Icicle Dango so for my newbies here's the method (on the bottom)
Sorry abt that last one guys, delete the old v6.8.14 html and redownload the new one (it has the same exact name lol)
Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff
v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)
Edit: the only bug is that ur inventory doesnt change after removing error's buff
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.












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