Hey guys! i just want to thank you all for your wonderful comments! I do read them! anyway, sometime in 2015 i had HexTechBomber BETA TEST the V3.0.0 and there was alot of bugs that i needed to fix! I will upload the fixed build now! i just need to write the README that will have a list of bugs that were fixed in this build! so please be patient! i love you all so much! and its because i love you guys that im doing a Giveaway for a FREE easter egg in the game! yes you will not have to pay for an easter egg to be placed in the game! its very simple! all you need to do is guess a number between 1 and 20 and if you guess right you will get a reply from me! here is a hint: my birthday is march 8th and I will be: 1_. good luck!
Next up
art comission.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Regional Bulbasaur. #Pokemon
it happens
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