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4
Game
TOREADOR
4 months ago

im going to be completely honest with you this is NOT how doors are supposed to open (why does rotating a particular object ignore its pivoting point???)




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gawddamn ppl be sleeping on roblox materials THE GLASS REFRACTS, YALL!!!

anyways with the fuses added i can continue pretending i have the main gameplay loop done (do i? thats a great question!!!!!!)

no promises exactly but i hope to have a working alpha/demo for TOREADOR sometime before mid-September, so stay tuned! i will try my hardest to at least make a bare minimum that i will then polish before spooky season; that is the plan by which i will try

main menu coming all together, havent been able to do much of anything since its summer but house modeling is mostly done.. i just have to do all the other stuff (animation, VA, etc) but i think this side quest was worth it.. now i just gotta add the door

Ramiz & Friends: Revisualized - Out Now!

Developed By: @GhostGamesX , @jnity , @BubyGamer11 , & many others!

mfw roblox studio doesnt provide a way to cancel all tweening at once (animating properties and stopping them en masse) so *i* have to do it... just to make the jumpscare work

anyways here's hoping i can still honor "mid sept" as the alpha release date

Even gods fall, but they'll never die...

we're so back (wip)

making interiors and furnishing them was always my weakest point in making games; so hopefully this'll overcome my stagnation problem and set forth more progress in the future, god willing

i love gamedev so much instead of using the built-in moon i instead opt for a PNG lmaoo

its whatever because it makes the part select menu look better btw so does it really matter? nah

friendly reminder to lobby Roblox for a better rendering engine for mobile users as TOREADOR on mobile does NOT look good at all (this is maximum graphics settings)