Game
Unpaid Overtime
2 years ago

Im gunna try out 3d environments for the game, if it works out really well I'll swap to that. I think i mightve dislocated my middle finger in my right hand from drawing, not even joking. Since I drew the office my finger has been in constant pain




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Spent so long getting the camera animations and states working, probably like 30 minutes of work. If I showed the code youd probably laugh at how simple it looks but trust me it isnt simple at all to figure out. Still working on office movment too

vr beamng is peak

working on just remaking most things. Not that I'm not happy, it's just not that original and I want to be more grungy with my models

Progress + FINALLY FIGURED OUT HOW TO FADE MUSIC Btw Idk how the game would run at 30fps, since the game is only supporting 60 it might slow down the game lol. Still gotta add cutscenes and night screen which shouldnt take long lol

Heres some progress on the remake on gamemaker. So far I like it but theres definetly some annoyances like there being no wait timers

Probably the final version of the main menu so far, unless I keep putting off actually coding the game but it will most likely take so fucking long to do so

Gameplay Progress Kinda (still figuring out music fade lol)

got fullscreen working I just need to fix a lot of stuff moving forward like increasing sprite sizes for the office & much more