Game
Unpaid Overtime

2 years ago

Turned out amazing but its so low quality in scratch like holy shit




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working on just remaking most things. Not that I'm not happy, it's just not that original and I want to be more grungy with my models

Progress + FINALLY FIGURED OUT HOW TO FADE MUSIC Btw Idk how the game would run at 30fps, since the game is only supporting 60 it might slow down the game lol. Still gotta add cutscenes and night screen which shouldnt take long lol

Spent so long getting the camera animations and states working, probably like 30 minutes of work. If I showed the code youd probably laugh at how simple it looks but trust me it isnt simple at all to figure out. Still working on office movment too

can anyone fimiliar with blender help me figure out the issue with this weight painting?

me when I click the button that turns my models into the physical recreation of doom and dispair

vr beamng is peak

I should probably work on the outfit or something along those lines

Gameplay Progress Kinda (still figuring out music fade lol)

got fullscreen working I just need to fix a lot of stuff moving forward like increasing sprite sizes for the office & much more

Repost of all of the cutscene images so far because i forgot to put the previous one to the game page. BTW I just finished the 3rd arcade minigame, anyone got any ideas for the fourth?