Game
NoInfo
8 years ago

"Imperial 2.5" 1 november 2016 update


1 november 2016 update.

XPN 66

  • fix: mousepicking 3d objects in game.

  • added BILBOARD_MASK flag for raycasting.

  • fixed actor ehitor mouseclick selection

  • fixed hiding and showing of bilboards-actors

  • fixed dlow functions: set BOOL,STRING, INT, FLOAT,COLOR,VEC 2.3.4.

  • fixed copiying Gui variables in LawMaker

  • fixed flow material functions.

  • added key-expander tools for timelines an AniTE Editor. This give unrealistic power debug ready timeline cutscenes for better impression and AAA quality.

XPN 67

  • fixed loading editor state when opened in ed map.

  • fixed SSAO postProcess.

XPN 68

  • fixed crash zero zized windows.

  • fixed crash resource browser splitter move or resize browser.

  • added cursor grabbing function in imperial-script.

  • added material flow-function SetMaterialShaderParameter. (also cam change custom post-proces shader parameters in realtime)

[FAILS] added parameters control for all standard postprocess templates (with previews and preferences).

XPN 69

  • added new terrain-actors:  PagedLandscape и TerraLandscape

XPN 70

  • fixed creation timeline track errors.

  • fixed disabling physics in ICG. (For all scene or one actor)

  • fixed loading active postprocesess when starting editor.

XPN 71

  • fixed mousepicking in ed

  • optimised and added speed to iscene loading.

  • fixed TipTop flow node.



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