Game
Emergency Dive
4 years ago

Implemented basic movement features! (Again...) Now you can mvoe fowards and backwards a specific speed levels (ex quarter, half, full), turn as a ship would and change your depth. Next I'll try to implement roll control and maybe torpedo logic




0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Cash Banooca

Some Shadow boss fight gameplay 👾

Coming Soon...

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!

Subscribe to technoblade