Game
Emergency Dive
5 years ago

Implemented basic movement features! (Again...) Now you can mvoe fowards and backwards a specific speed levels (ex quarter, half, full), turn as a ship would and change your depth. Next I'll try to implement roll control and maybe torpedo logic




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Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !