I have a lot of decisions to make before the game is released. Such as what exactly I want the game to be about. All I have are basics. I know I said I don’t have much to do, but when I said that I meant in it in the way that there is not much compared to when I started. I still have to finish the voice scripts, the story, objectives, models. I may play it by ere and do a slender sort of game and release the updated version on steam, and that is likely. But in all honesty I would hate myself if I did that. I would hate that I would make you guys pay for what was expected to be free after all your support. So it is up to you guys, full version on steam? Or should I leave as is and keep it free? And one more thing before I end this news update, I love you guys in a way a developer loves supporters, you have all given me such great ratings without know what the game is like, you have all been really nice, and best of all, you guys acknowledge the game instead of just looking at it and never even thinking about it again. So really you guys are the reason I am finishing this project with or without steam.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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