I have a lot of decisions to make before the game is released. Such as what exactly I want the game to be about. All I have are basics. I know I said I don’t have much to do, but when I said that I meant in it in the way that there is not much compared to when I started. I still have to finish the voice scripts, the story, objectives, models. I may play it by ere and do a slender sort of game and release the updated version on steam, and that is likely. But in all honesty I would hate myself if I did that. I would hate that I would make you guys pay for what was expected to be free after all your support. So it is up to you guys, full version on steam? Or should I leave as is and keep it free? And one more thing before I end this news update, I love you guys in a way a developer loves supporters, you have all given me such great ratings without know what the game is like, you have all been really nice, and best of all, you guys acknowledge the game instead of just looking at it and never even thinking about it again. So really you guys are the reason I am finishing this project with or without steam.
Next up
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Shadow The Hedgehog X pixel art
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
Made my first ever animation.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
Path of Kami, running around the shrine area










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