Game
Ariathia
10 days ago

Important information regarding public early access for Ariathia.


Good morning, afternoon, or evening.

For a few months now, I've been working on Ariathia on-and-off, making progress periodically while working on my undergraduate studies. If you saw my previous post on the rudimentary movement AI for enemies, you would see that, while there's something there, there's still a lot to be done.

That is very true, but a lot has been added/changed since then.

As I continue working on it, I don't want to leave people empty-handed, especially since I'm not working consistently enough to provide devlogs.

As such, I've decided that when I hit certain milestones (i.e., a level is finished or a set of primary mechanics are developed) and I need it tested, I will be publishing builds publicly via an "Early Access" package. That way, every now and then, you all will have the ability to test out content as I release it.

Obviously, these won't be fully polished products, and as such, anything in these packages will be 100% free.

Finally, there will be a public early access build releasing soon, which will contain the first level. As for when specifically, I do not have an exact date, but it most likely will release sometime this year.

Until next time!



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