Game
Gunblaze
12 years ago

IMPORTANT. PLZ READ IF INTERESTED IN GAME


Alright, so I’ve come to a really crucial junction point.

The current Battle System, while good, is RIDUCULOUSLY unrealistic. Why would my bullets go up when I’m hit? Why would they vary per fight?

Then I realized that I could switch BP and SP so SP will go up when you’re hit and Bullets will stay the same. Reloading could also change to accomadate that.

However, I wouldn’t want to work hard on changing it and you guys wouldn’t like it, so I created a survey for you guys to take if you want, though if you want to give important input, I would highly suggest it. Tell me which system would you prefer. It’s only one question, so you literally only need at most 30 seconds of your time.

https://www.surveymonkey.com/s/KW3JKHN

Thanks for all the playing you’ve done!

-Nathan



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM