Game
Gunblaze
11 years ago

IMPORTANT. PLZ READ IF INTERESTED IN GAME


Alright, so I’ve come to a really crucial junction point.

The current Battle System, while good, is RIDUCULOUSLY unrealistic. Why would my bullets go up when I’m hit? Why would they vary per fight?

Then I realized that I could switch BP and SP so SP will go up when you’re hit and Bullets will stay the same. Reloading could also change to accomadate that.

However, I wouldn’t want to work hard on changing it and you guys wouldn’t like it, so I created a survey for you guys to take if you want, though if you want to give important input, I would highly suggest it. Tell me which system would you prefer. It’s only one question, so you literally only need at most 30 seconds of your time.

https://www.surveymonkey.com/s/KW3JKHN

Thanks for all the playing you’ve done!

-Nathan



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Double Rainbow!!!

New Teasers!