3 years ago

IMPOSSIBLE!!!!!!


[Scheduled post to create a sign of life on my profile while I handle a lot of personal health problems live]



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How do I plan a game project?

- 1: Do I have a vision of the wanted result?

Yes: Go to step 2

No: Sketch

- 2: Once sketch done, I create the game project in C3.

- 3: Then, I create placeholders to check what resolutions the assets must be.

#Devruary

A tool that save me times? Hummmm, I will say Clip Studio Paint.

Because, the Assets marketplace has a lot of ressources to use for my games directly

#Devruary

"Glocktopus Attack" has police cars supposed to pursuit the player when on sight. However, the internal pathfinding behaviour of Construct 3 was so broken for this game specifically that I had to make my own pathfinding with a lot of statements.

#Devruary

.... ... .

The least favorite part when I do game dev is when I must change my initial game design in the last minute after all my planning, because of the game engine limitations.

#Devruary

yeah should be good

I added a goal on my Kofi to cover future fees for my planned games ^^

https://ko-fi.com/pikawilliam11

2 bags of..... special... chips I spotted in my journey today of touching grass (lol).

Ngl, I am afraid to know what these taste likes

HOLY MOTHER OF GOD!!!

204 VOTERS, THAT'S SO MANY

Thanks for voting folks, I appreciate it ^^