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Five Nights With 39: Impurity
3 years ago

Impurity ~ Early tests involving placeholder enemies, health and combat. (Content subject to change.)


While Impurity strays away from the RPG elements seen in Five Ventures With 39, it takes inspiration from 2D Zelda by keeping exploration and combat on the same screen.
Maximizing immersion and minimizing repetitive transitions back and forth.

This satisfying torch attack damages your foes and burns their bodies upon death, this will be the main attack with a possible upgraded version if I can get that working stably.

The enemy design seen here are placeholders to test the A.I., which a smaller type of enemy that can swarm you easily as seen in the video. I have atleast 3 other types of A.I. planned.

The health system is a minimal yet effective one, giving visual/audio cues when you're close to death.
When materials are gathered & potions are crafted, you can restore health willy-nilly.

Of course this will be more polished in the future, just wanted to give you all a little peek!
Hope you enjoyed this little clip!

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39: I'm so angy and scary, rahh Bloo: ...Notice me senpai... David: Hmm, this floor here is made out of floor

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Five Nights With 39 is now 9 years old! Almost a decade since the crude, edgy, green Australian rabbit came to life!

Thank you all who played the game and have supported me over the years! 🐰💚

Be sure to keep up with the next game: https://gamejolt.com/games/CNW39/1000802

The one that he called: Sam, arrived at the studio just before 12am, unbeknownst to them, he had a plan: To participate in various amounts of tomfoolery.

Bro literally woke up and said: 'Fuck it Imma turn into two trees today.'

Updating maps then loading an older save tends to greet me with crashes or less interesting bugs, instead I got this today.