3 years ago

In 2005, this 1024 x 768 image took over 18 hours to render, and IIRC Blender had no CTRL+Z function. IK was a brand new feature, that I was trying out for the building robot pose.




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New Fog Of War system for overland map, and stress test of 400 units on overland and area map (FOW of area map not complete)

Four seasons in the underworld overland map, sped up to 30 seconds per season. All procedural.

There will be two physical planes for the player, the overworld, and the underworld, and many astral planes

A look at the custom cloud/fog shader I am working on. It was for underworld fog, but now I see how it looks, and how cheap it is, I will be making clouds for the overworld as well.

I made new renders! Yippee!!

Race Nation and Soul Customization, W.I.P.

This is all mostly old, actually, just back to working on these features. A game where you can customize everything.

Default UI 2.0 wip

Legion formation to rank formation to swarm formation, and then back to legion formations

My models looked poor. I thought it was lighting or something. I made the noob mistake of forgetting to import my normal maps as normal maps. The armor shader is now a hybrid of mesh rebuild and shader.

Made this retro ray gun in #Blender today! Never really done this style before, what do you think?

Four years ago, I was 5 months into making my game. I had not yet installed Unity, scared of learning to code, and was really enjoying material nodes and sculpting in Blender, so I made my first race, the Kryth.