Game
Script227a - "Nights of Lazyness"
9 days ago

In case you're wondering if im gonna use images of the 'other' Lazy Nights, im not. It would not fit in with my visuals/ambience, plus this game is NOT gonna be a 1-to-1 copy of those teasers, theres differences in my game, like the cams, mines exists lol




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The door(s) need to be closed manually, but beware, if you aren't slow and steady you might slipt (also known as I can't code any better but it's still a cool gimmick).

There's nowhere you can hide :)

Because the cameras are broken, you'll now depend from the Scanner System; the "camera" you're seeing may not show what really there is, you need to refesh it.

This is the final gameplay teaser, at least from the office...

Joined Robotic Metacomputer® endoeskeleton

All puppets use same base, but different mask and code.

(This isnt how is gonna be seen in the game, this teaser its just so you can see it better)

"no u"

RAM really is gonna be a problem huh?

IMPORTANT BALANCE CHANGES

1.5.4 - Disembodied nerfed and true100% beaten

1.5.3 - [Secret enemy] moves slower in True MAX mode

1.5.2 - Oswald no longer appears on cameras 5 & 6 in all nights

1.4.6 - Normal MAX Mode verified but "True" version is bugged

I'm gonna do what he couldn't, what he never did nor will do...

The people have spoken! An "ez" mode has been added into the game; nerfing enemies and battery. If you still can't beat night 1, it's not longer my fault lmao.

A ONaF fangame based on the rejected ideas from Kane and Phisnom, now brought to life as accurate as possible!!

Link: https://gamejolt.com/games/FlumptyTT/1017020

Office is now partially finished, with only the ambience and lightswitch mechanic left to do. Next up will be the real deal... "the scanner system"!