Hey Guys! It's been so long, eh? Well, danke for waiting, and I hope this new Teaser Trailer excites you guys for what happens next!! First off, danke to everyone who's been helping and sticking around with me all this time, I greatly appreciate it!! Also, expect a demo to come out soon! I don't know exactly when, but maybe 2-3 months. I already have Alpha test builds with my team and a bunch of close friends, so expect good progress!!
Have happy holidays, everyone!!
Next up
Update - (1/29/2021)
In-Human Anaria 0.1.0 Released
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Update 2.627
New challenges & new effects!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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