Next up
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
Remember when FNAF was this simple? | Corrupted Files (Work in Progress)
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
And what is an Endo without its suit
New Soundtrack for my fangame Corrupted Files: My favorite so far!
The break down at 1:10 is arguably the best thing i've ever done
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
A view of the RSR Museum from the outside. You wouldn't suspect the horrors inside from this angle....
Play the demo now: https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488
Environment Work As Of Late
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
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