Game
The Springlock: Aftermath

2 years ago

In these days I have worked on the first character mechanics, and finally its gameplay is finished!

I will show its gameplay another time, for now you can see a bit of its script inspector and the awesome render placeholder of the character.




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Next up

DEMO v1.0.4 - Released, new graphics quality options

My cleanest AM timer programming ever

Hey, today is my #spawnday!

That's awesome, so to celebrate, take a little "EXTRAS" section wip!

Guess my upcoming fangame by looking at the main gameplay scene hierarchy!

Quick update:

I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.

If all goes well, the DEMO will be released very soon!

Aftermath is not canceled!

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

I’m incredibly grateful for your reviews, support, and gameplays. I absolutely loved seeing your reactions and feedback, thank you so much!

I'll keep reading your comments and update you in the next days. Thanks for playing, you're awesome!

Things are gonna be crazy. Stay tuned! šŸ»šŸŽ¤