Game
The Springlock: Aftermath

2 years ago

In these days I have worked on the first character mechanics, and finally its gameplay is finished!

I will show its gameplay another time, for now you can see a bit of its script inspector and the awesome render placeholder of the character.




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TEASER TRAILER - DEMO OUT NOW

Quick update:

I'm still working on the game, of course. In the last few weeks I focused on finishing the DEMO, and now I can say that it's almost ready.

If all goes well, the DEMO will be released very soon!

My cleanest AM timer programming ever

Oblitus Casa, But Cringe!

Hey, today is my #spawnday!

That's awesome, so to celebrate, take a little "EXTRAS" section wip!

the forgotten one is coming tomorrow.

For the final trick, I converted my old Bluesky account into my new blog profile.

Follow me there to receive the latest updates on my games, like I usually do here!

📎 - https://bsky.app/profile/cesarz.bsky.social

fix

This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

Aftermath is not canceled!