Game
Neptune Quest 2: Ultra
5 years ago

In trying to make the battle system work I have succeeded in making the whole thing crash. Repeatedly. ARGH.

In the meantime solidifying maps and art bits. All goes well, once battle works I can get a playable chapter 1 going.




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Chapter 2 will introduce a new feature - bug catching!

"Bug catching?" I hear you ask; "Will it serve any real purpose?"

Well ... why not have a look?

Chapter 2 progress is coming along swimmingly; one more map to design and all need polish, scenario stuff is decided, enemy set in the works, dialogue needs writing, and chapter's new game mechanics need programming.

Look forward to Chapter 2!

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

Runestones: from concept to in-game model๐Ÿ—ฟ

"Our work is never over" they said.

Family band complete!

Shuiro Haname. #Commission

Commission for @ShuHaname