In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged
Next up
Ha! Heh! Heh! Ha! It's over!
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
My aseprite tree generator if finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Chiaki Nanami!
The whole squad is here!
Interested? Follow me!
a drawing I did because I was boredπͺ. But I love how it turned out.π
Regular exercise is key for healthy wings.
Try it out!










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