In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged
Next up
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
We are under attack!
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐ฅณ
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
What you all think
I-Buki
Mio-Da!
Ibuki Mioda!
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