4 years ago

In Unity you might do o.GetComponent<Health>() and do what you need if the component exists, how do I follow such a contract in Godot? Without implementing the same health logic for every script that might be damaged




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Ha! Heh! Heh! Ha! It's over!

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

My aseprite tree generator if finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Chiaki Nanami!

Successful landing

#screenshotsaturday

The whole squad is here!

Interested? Follow me!

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184