OMG has been featured in Indie Obscura’s Developer Talks series! They sat down with Saran to chat about the ins and outs of indie development, OMG’s background, and the ever-evolving relationship between art and technology. Saran also discusses the incentive and results of the study behind ‘Looking Back,’ so if you are curious about the game’s academic background, you can read and watch it all here:
http://www.indieobscura.com/article/314/developer-talks-offensive-magenta-games
Next up
Bandana Dee the Dream Friend
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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