Game
We Are Shapeless
11 years ago

Indoor Environments.


Hey everyone! As you may or may not notice in the nearby future, you will see that I will be adding many screenshots of indoor environments in Shapeless.
I’m going to wrap up what this means overall.

There will be a preference of indoor maps, it will not just be set primarily on outdoor environments.
This does not mean there will be no outdoor maps, it just means I want to focus on a better indoor environment for the player. In fact, besides my upcoming public demo, I am also working on an indoor-by-outdoor environment in Shapeless.
If you want to know about this “mission”, check the spoiler below, otherwise just save it for a time when the game is released.

  • Player will be running through a skyscraper office.

  • They will be chased by armed private militia, until they suddenly just “give up” and stop chasing the player.

  • Player’s new objective is to escape the building.

  • There will be a row of partially-transparent windows all to the players left, facing another skyscraper.

  • A “trigger” will be hit, and the building that the player is in will start to shake and rumble, with a loud roaring crash.

  • The building will slowly start to tilt onto the other one, and then crash into it entirely, the player will survive (just about) and will end up holding onto the door of the tilted building (as gravity is pulling him down.)

  • The player will then let go and slide into the new building, and they can then play themselves.

  • Alarms will be playing loud, screams and people rushing will be heard, small fragments of burnt paper and sediment will be flying around the scene.

  • The player must find their way out of the building, before it collapses.

  • The player can use their own routes, jumping through holes in the floor, using outside balconies to jump their way across the tilted building’s vents and sliding their way to a lower floor on the new building. Elevators will either stop working or seem to have fallen/been used to get to the bottom floor, forcing the player to climb and rush their way around the scene.

And there we go! Only a small fragment of what I have planned for that mission, and a very small fraction of what there is to come, and just an example of how I will be giving the player freedom to take their own paths and take their own routes, as well as an example of how indoor-by-outdoor environments will come into effect.
It will take a lot of time to get everything I have written on paper into Unity but I am motivated enough to get the project done for the time being.

Thank you for reading this article, if you haven’t already, keep up to date by following We Are Shapeless!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!