Game
ARANA
10 years ago

Info-dump. (bi-weekly devlog 6)


Hello world! I’m back from vacation! I did keep myself busy during that time, don’t worry. Not on ARANA. But another project I intend on dabling in after this update (a few of you may know what it is.) So with that in mind, what have done recent/the two weeks prior to vacation??? Good question.
First off, I’ve been adding new enemies. These have been the most recent additions. Needless to say, arena 3 is going to be tough… Speaking of which!
Arena 3 has gotten a pretty heafty overhaul. It’s going to be the first arena to have stage hazzards, which add a new status effect:

5d0b9dcaa1fd1.gif

There is also another gimmick that I’ll keep to myself for now (que evil laugh.)
I’ve also been planning the new feature hinted at in the current version (DeathRow main menu.) Unfortunately, I’ve been trying to figure out how I want to handle it…
Speaking of DeathRow, I’m also trying to add more visual details there, last bi-week showed off some of that.
There has also been a metric-ton of small tweaks over the bi-week (plus a few days…) all of which are to be listed in the change log. But needless to say, Vendors secondary now works as intended.
Now: this update will also feature a rather large change in how enemies are balanced. I intend to give most (if not) every enemy in the game more hp and strength, in favor of smaller numbers. This means you won’t get whordes of enemies by an arena boss, and more fair as a result. It also means that you need to be more careful due to enemies having more strength and take more to die. I am going to be avoiding “bullet spoonge,” I can get away with more given the very out there themes (robots and skeletons…) but I also want to keep a consistant pace. Hense why arena 3 will have significantly less enemies at once, but MUCH more deadly enemies.

Phew. That said, I’ve got more work to do. So until next bi-week!



0 comments

Loading...

Next up

Submitted my game for the OperaGX game jam last night.

Would love to get some feedback!

(Excuse the poor gameplay performance, I'm playing for two)

https://gamejolt.com/games/signal_lost/638324 #OperaGXGameJam #OperaGX #GameJam

Decided I'd give this jam a go since I'll probably have the time. After an evening, I think I've got a good starting point???

Fan art for Foolish I'm feeling kinda better so I drew this

Family band complete!

The whole squad is here!

Interested? Follow me!

Microsoft Windows XP Unprofessional (windows logo prototype)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl