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Innovations in version 0.0.2 alpha *Added* _Aggressive Papyrus_ *Improved* AI _Bloody Sans_ *Added* help at the beginning of the game Made minor changes Bug fixes
IT IS REALEASE Now you can set the intelligence of the antagonists! Can you make it to 20/20/20/20 ? Your HP is restored with time!
The story of a castle My game is already in process, will be released first in Russian, then create (maybe)… Will be added yet one mode - survival, and then I will add history and search items…. Soon wait for the update posts!
WOW!!! Fixed bugs Finally Papirus’s jumpscare changed! Now Undyne is not attacking with Temmi or Papyrus! Time now last longer!
Innovations in version 0.0.3 alpha *Added* _Spooky Temmie_ Lights now glow on the other Changed some textures and sounds
Innovations in version 0.0.4 alpha *Added* _Heats Flamesman_ *Added* _Background effects_
Innovations in version 1.3.0 Alphys become less likely to appear (secret character) Flowey can now be heard by sounds (while testing) Added some effects in the menu. Added a secret character All the characters that are in the game are shown on the image.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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