Game
Hello, Neighbor! REFRACTED
1 month ago

INSANE NEW UPDATE!
I figured out what was causing the lag (Bloom on with Convolution). I've disabled it and now I get 70-80FPS on HIGHEST settings when I used to get 30-40FPS on LOWEST settings. Shadows follow the sun now and has little performance cost!




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The teaser was a bit too dark so I reshot it

The landscape is almost complete!

I managed to package a linux build of the game to test on my steam deck! I was using steam link to stream the deck's screen to my PC so the footage was a bit grainy :/

Little teaser about the Neighbor's AI :)

There's now an achievement system in my game!!

This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.

Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white

Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)

The environment is being cooked up. (This is like 30 mins of work lol but I'm proud of it so far)

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?