Game
SAD BOX

3 years ago

Inspired by old flight simulators from 90th, I created simple terrains and models. When I was a kid, I dreamed about the game like GTA on flight simulator engine. Since I've started to learn gamedev I can make my dreams come true and very proud of it! )




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Hi friends! This is my first game dev experience. I've started this project when covid strikes and making it from time to time apart my main job. It's a little buggy and sketchy, but it works, and you will probably get some fun!

At last I've found some time to make the proper cover art! )

I've fixed some gameplay issue. Many thanks to people who have already played and gave some good advices.

- Added some navigation hints.

- Corrected fuel usage.

- Added run button.

It's still not a brilliant, but it has quite hooked atmosphere.

Hi everyone!

I have updated the game and added some new features.

Here's the list:

- New speed mechanics

- New seaport area

- Slow motion bonus

- Bonus that slows down the players' car speed

- Oil spot obstacle

- Now collect extra time will be harder

Well, howdy, y'all! ) I have finished the second game. It's simple, plain, but charming runner about moonshine delivering! As novice in gamedev, I would be glad for some response about gameplay, because I feel it quite easy to play.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi