Next up
I've fixed some gameplay issue. Many thanks to people who have already played and gave some good advices.
- Added some navigation hints.
- Corrected fuel usage.
- Added run button.
It's still not a brilliant, but it has quite hooked atmosphere.
At last I've found some time to make the proper cover art! )
Hi friends! This is my first game dev experience. I've started this project when covid strikes and making it from time to time apart my main job. It's a little buggy and sketchy, but it works, and you will probably get some fun!
Hi everyone!
I have updated the game and added some new features.
Here's the list:
- New speed mechanics
- New seaport area
- Slow motion bonus
- Bonus that slows down the players' car speed
- Oil spot obstacle
- Now collect extra time will be harder
Well, howdy, y'all! ) I have finished the second game. It's simple, plain, but charming runner about moonshine delivering! As novice in gamedev, I would be glad for some response about gameplay, because I feel it quite easy to play.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
My D&D art for my family so far (WIP if you couldn't tell)
Regional Bulbasaur. #Pokemon











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