Game
SAD BOX

4 years ago

Inspired by old flight simulators from 90th, I created simple terrains and models. When I was a kid, I dreamed about the game like GTA on flight simulator engine. Since I've started to learn gamedev I can make my dreams come true and very proud of it! )




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I've fixed some gameplay issue. Many thanks to people who have already played and gave some good advices.

- Added some navigation hints.

- Corrected fuel usage.

- Added run button.

It's still not a brilliant, but it has quite hooked atmosphere.

At last I've found some time to make the proper cover art! )

Hi everyone!

I have updated the game and added some new features.

Here's the list:

- New speed mechanics

- New seaport area

- Slow motion bonus

- Bonus that slows down the players' car speed

- Oil spot obstacle

- Now collect extra time will be harder

Hi friends! This is my first game dev experience. I've started this project when covid strikes and making it from time to time apart my main job. It's a little buggy and sketchy, but it works, and you will probably get some fun!

Well, howdy, y'all! ) I have finished the second game. It's simple, plain, but charming runner about moonshine delivering! As novice in gamedev, I would be glad for some response about gameplay, because I feel it quite easy to play.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Runestones: from concept to in-game model๐Ÿ—ฟ