
Next up
I've fixed some gameplay issue. Many thanks to people who have already played and gave some good advices.
- Added some navigation hints.
- Corrected fuel usage.
- Added run button.
It's still not a brilliant, but it has quite hooked atmosphere.
At last I've found some time to make the proper cover art! )
Well, howdy, y'all! ) I have finished the second game. It's simple, plain, but charming runner about moonshine delivering! As novice in gamedev, I would be glad for some response about gameplay, because I feel it quite easy to play.
Inspired by old flight simulators from 90th, I created simple terrains and models. When I was a kid, I dreamed about the game like GTA on flight simulator engine. Since I've started to learn gamedev I can make my dreams come true and very proud of it! )
Hi everyone!
I have updated the game and added some new features.
Here's the list:
- New speed mechanics
- New seaport area
- Slow motion bonus
- Bonus that slows down the players' car speed
- Oil spot obstacle
- Now collect extra time will be harder
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Family band complete!
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