

Inspired by the Red Ridding Hood's tale, Redd's Runaway is a run & gun in progress, mixing a dynamic playstyle with an aesthetic reminiscent of the traditions of Halloween and the Day of the Dead, in a short experience aiming for a great replayability.
Next up
Redd's Runaway has received a massive UI revamp! Here's a preview of the main scene so far, let me know what do you think!
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
This was one of our very first concepts when exploring ideas for our new game.
Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?
Bandana Dee the Dream Friend
We are under attack!
What you all think
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE










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