Game
Wright Files: Egerton's Pickle







2 years ago

Introducing Wright Files: Egerton's Pickle

You've got yourself Wright into a bit of a mystery pickle...

https://www.youtube.com/watch?v=xLfd2F6eAS4


Wright Files – Egerton's Pickle
YouTube
https://www.youtube.com/watch?v=xLfd2F6eAS4

After two years of working secretly on this little hobby project of mine, I present to you: “Wright Files: Egerton's Pickle” – a tiny, super-short mystery adventure game – a love letter to Commodore 64 game “The Detective”. Still work-in-progress but recently it has reached a state where it's somewhat showable.

The game is being created in Unity and the visual style is a consequence of two factors: my deep affection for mixing low-poly 3D with pixel-art and the fact that I'm mostly a programmer, not a graphic artist. Gameplay-wise the game will be rather similar to “The Detective” – the player walks around the mansion and gathers clues and evidences by talking to characters, interacting with objects and collecting items. The time will flow in real-time(-ish) and there will also be a hard time limit (just like in C64 original). Control scheme is rather simple (movementactioncancel) and will support both keyboard and gamepad.

The work is going rather slowly (but steady!), so there's no publish date set for now but you can expect somewhat regular updates regarding state of the project, even if not too often.



0 comments

Loading...

Next up

A very productive, although quite exhausting, weekend full of work on “Wright Files: Egertonʼs Pickle”. Tons and tons of text written for various interactive objects...

Third year of “Wright Files: Egerton’s Pickle” development

Round anniversaries are always a good time for retrospection so here's an update describing what's been going on with “Wright Files: Egerton’s Pickle” since I've publicly revealed it last year.

CSI: Character Scale Investigation – The “Wright Files” Chronicles

A deep dive into the artistic and technical challenges of marrying low-poly 3D environments with 2D sprites while maintaining the charm of classic retro-gaming visuals.

Bandana Dee the Dream Friend

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite

What you all think