Game
Papaer Boi
5 years ago

Introductory history dump (Part 2)


Came back to AVP framework on Linux, made progress.

Tried experimenting with exporting project to unitypackage. had trouble when importing, many code errors.

but then tried installing dependencies to project via package manager beforehand, then importing package without dependencies. worked a littlebit.

Required to import Textmesh pro Asset folder, worked more, no more code errors, but still not completely.

Importing story is sorted, good for when I want to merge my mockup with the AVP framework project.

But there was still a problem with the thing on Linux. it was keyboard input, it was messed up.

Pressed button but then continued on as if it was held in, mashed buttons just to change direction, input lag, no input at all, a big mess.

Thankfully, a solution was underway, saw this blog from unity: https://blogs.unity3d.com/2019/05/30/announcing-the-unity-editor-for-linux/

I had the unity hub already but was using 2018 version instead of 2019.1, I thought experimental was better than preview, I was wrong, realised that when I read the article.

I switched to 2019.1 and input is way better. Camera is now glitchy but not as bad, probably because its CineMachine and thats 3rd party assets.

While I was sorting out Unity in Linux Problems, I was studying the framework’s code. Parrot-wrote the stuff down on paper and made annotations. Not done yet, but I’m getting the jist of it.

Since I want to turn car into bicycle, I soon found that the magic happens in the CpWheels class (go figure), and the wheels are assigned in the Unity inspector.

Have yet to look at Car Visuals code and rest of Car physics code

I like the idea/coding style that AVP framework practices, each feature is in its own script.

On 2019-11-10 I managed to merge my mockup PapaerBoi project with the AVP unity package I made.

I slowly converted 4 wheels to 2. and slapped the bicycle and kid player object I made onto the physics object of the vehicle, then disabled the visual object. A very hacky way of getting things to a proof of concept state, but ja.



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