This devlog is segmented in 4 categories.
News
Gameplay
Art
Help
Before I start talking about the game I want to wish you all a happy 11 years of FNaF, how impressive is it that our community continues to thrive after so many years is baffling to me. lets hope that FNaF continues to grow and become better by the years.
NEWS
so what was going on while nothing seemingly happened for Investigation at Freddy's?, well I was going trough a lot I don't want to get into details because it's about my personal life but everything you guys need to know is that I am better then ever. I also thought about cancelling the game and went on doing nothing for 9 month until I decided to bring back the game from its grave and finally do something with it.
GAMEPLAY
this section will talk more about the overall gameplay of this new and improved version of Investigation at Freddys, the old version of this game was a faithful remake of FNaF 1 but then I decided with this new version to add a bit more stuff and make it more interesting to make it stand alone and not a remake of FNaF 1.
so this game contains 2 section a point and click "free roam" section and a sit and survive office section.
The first section is is a point and click free roam section, where you will need to gather items to make surviving in the sit and survive section easier, you will also need to defend off the animatronics and gather information about the place.
The second section is a more familiar section where you will need to survive in a office a certain amount of times to complete the night.
ART
The art style of Investigation at Freddy's changed drastically to the original vision, before I was trying to make faithful recreation of FNaF 1 characters, but I decided to go agains't it and implement my own art style into this game.
here are untextured models of the new animatronics


I believe that these new design will make for a great artstyle. (their endoskeleton is still not made)
HELP
with that being said, we still need some people in the team. this is the list of people that we need:
3D Renderers
2D Artistes
Clickteam Programmers
3D Texturers
Animators
VFX Artistes
Voice Actors
if you believe could be useful in this project, dm me on discord pelf0xx.
I don't know how to end this post but thank you for reading all of my rambling and hope you have an amazing day.
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