Is it better practice to make my cinematics separate scenes from the actual gameplay scenes? Or to have them embedded in the gameplay scenes? I know this comes down to opinion, but I'm curious what people's thoughts are
Next up
The hurt/knockdown sprites for Johnny
Alongside trading and talking, each town has quests you can take for rewards and reputation! 🪙
At Driplands, Blubbie can ask you to fetch some materials for her designs, guide some tourists to far-away landmarks, or to take some cool, fun shots! 📸
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250916
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on
For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks
#NinjaScroller 1.61.7 BUILD 48
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250910
Available on #Steam:
Very proud of how this tail whip animation turned out
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