Game
Tyke and Sons Lumber Co.
6 years ago

Is the wait really over?


Happy 24th everyone! (I live in Germanland)

Now that the big day has arrived, I officially have less than 24 hours to release the game. This might turn out somewhat similar to BNC's release back in 2017, where uploading took a few hours too long. However, I haven't reached that phase yet. Don't get me wrong, the game is finished, but it needs a few fixes, sound and image replacements and one final test. Testing a game like this usually means spending 2-3 hours on it. But this game is different. Let's just say you will spend a lot of time playing it.

IN SHORT, the worst-case scenario is a 25th release. Not too bad considering the time spent on developing this. But since you've waited so patiently, I will put up some screenshots in a few minutes.

(Sorry if you stayed up late just for this)

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RPG eventually. I'm still new to Godot but I'm currently making a lot of small test games (successfully, kinda :D)

WOW THANKS HOW NICE

I think some of the magic from learning how to model partially thanks to FNaF stems from making up machinery from simple geometrical shapes that might look complex from further away but makes absolutely no sense. It's a lot of fun! :)

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Hey, Godot users. This collision setup is beyond stupid. What do you do instead? Please help me :)

I'm sorry to say this but there was a Tyke and Sons April Fools troll game planned for 2023. It only got as far as this player graphic and then I died.

Found something else that's unused!

Found a scene that was probably meant as a joke at the time. Had to reassign some textures and updated the lighting to bring you this quick render:

Posted these images on my Twitter a while back. Nothing to them, just wanted to make new shots :)

Rando fact:

This pattern is not a texture, just a graphical glitch. Thought it fit well.