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Something's wrong..
The sky burns with autumn’s glow… but something watches from the shadows.
Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).
Hello! I just thought like posting something here, so have a look at some small visual and environmental tweaks I've made for HN Reality! (Don't worry, I'm not spoiling anything new.)
Also, I'm not fully back to working on fangames for now.
2nd floor teaser..
The exit is calling.. but is it your true escape?
Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things
Even though I've done a pole , I might still have to use baked lighting for performance reasons and game mechanics, like screwing in bulbs to be able to see. (Bulb holders and doors will always have a slight glow in a pitch black room).
My dear golden hour,
Just a baked lighting screenshot




























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