Game
Hello, Neighbor! Denial (Fangame)



8 months ago

Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).




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The sky burns with autumn’s glow… but something watches from the shadows.

Post-jumpscare scene reupload (the game is still corrupted).

Even though I've done a pole , I might still have to use baked lighting for performance reasons and game mechanics, like screwing in bulbs to be able to see. (Bulb holders and doors will always have a slight glow in a pitch black room).

Home sweet home!

Hello! I just thought like posting something here, so have a look at some small visual and environmental tweaks I've made for HN Reality! (Don't worry, I'm not spoiling anything new.)

Also, I'm not fully back to working on fangames for now.

Important announcement!

Although the game itself is not finished, the game page for HN Pre-Alpha Remastered is out! Make sure to follow the game's page to receive updates on development.

You can find the game here:

https://gamejolt.com/games/HNPAR/904800

Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things

Something's wrong..

Hello again! I know development hasn't been that quick lately, so I thought I should give you all a small visual update as I know we have been quite inactive on here.

Just a baked lighting screenshot