Game
Hello, Neighbor! Denial (Fangame)



1 year ago

Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).




8 comments

Loading...

Next up

Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things

Random screenshots but there a slight oil painting post proccesing effect

Something's wrong..

We have updated our fangame's promotional material!

Have a look at the new oil-painting style:

Hello again! I know development hasn't been that quick lately, so I thought I should give you all a small visual update as I know we have been quite inactive on here.

Post-jumpscare scene reupload (the game is still corrupted).

H̶e̷l̶l̶o̶,̷ ̸N̶e̸i̸g̶h̷b̷o̵r̴!̷

Even though I've done a pole , I might still have to use baked lighting for performance reasons and game mechanics, like screwing in bulbs to be able to see. (Bulb holders and doors will always have a slight glow in a pitch black room).

Hello! I just thought like posting something here, so have a look at some small visual and environmental tweaks I've made for HN Reality! (Don't worry, I'm not spoiling anything new.)

Also, I'm not fully back to working on fangames for now.

The exit is calling.. but is it your true escape?