Game
Wandering Forest
3 years ago

Issue - The enemy is becoming more and more difficult to code with each thing I add contradicting the other, his patrol ai is contradicting with his stunned ai so I may have to start from scratch.




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Started market place scene and castle entrance where people will say hello to you.

Made a Pine tree for the Main menu screen. Starting the main menu and cinematic from the sketches. I am taking way to long with all this and I have a Fire animated somewhere.

I have had to restart so many things, the enemy ai twice, player 3 times, and so much more scripting as well as animations for goblin and player many times. It's getting very draining and close to the date, sorting all scripts now.

After that I began creating the next 2 scenes either side of this hill scene during the beginning of Feb

- Training Range

- Forest Entrance

I have almost finished drawing the main menu screen art. The background and fire is done, the fire isn't as realistic as the background so that might throw it off a lil :/ So I am now working on the ground and animating it all.

Back to school and working on Character again as well as scene transitions still. It's easy to understand sometimes but there can be some problems that just, don't reveal themselves.

Fire made with help from this video https://www.youtube.com/watch?v=-d6IDldBNLE

New PlayerController script was made. Very similar to previous one but this was more compatible with jumping and animations.

Small Goblin enemy was re-animated and can now be Stunned, Running and Idle

Bow is now correctly shooting and now deals damage to the small goblins. There is gravity but it does not work with the sprite atm. Apart from that it seems to work well.