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I am making my final major ITM assessment task, this is it. The game of them all that my other recent years has been building up to.

The game itself is going to be a simple 2D side-scroller platformer, with a cutesy character and basic combat for a compelling story of an outcast of a medieval society. #platformer #adventure #puzzle #shooter #sidescroller



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Comical Shenanigans

It's all animated, the main menu at least, it's got rough edges, but it'll work for now. I cannot implement it into unity itself though, it's becoming very irritating and I am going about it in the hardest way possible, I know it.

I have almost finished drawing the main menu screen art. The background and fire is done, the fire isn't as realistic as the background so that might throw it off a lil :/ So I am now working on the ground and animating it all.

Been a while, haven't made much progress on the game itself due to doing the Folio

Have to redo the whole enemy ai script again, and am trying a new way to animate characters with Adobe AE. Completed idle and stab to a satisfactory level but cost a whole 3 hours... somehow

I need a clear plan right now. There's so much to do and the date is drawing near and little things need to be left alone.

- Enemy ai

- Arrow shooting properly

- Main menu

- Intro Animatic