And anyone who says otherwise is misremembering.
Mary's Arcade: S _ _ _ _ _ _ P _ _ _
Celebrating 90 years of Mary the Fox.

It has always looked like this.
And anyone who says otherwise is misremembering.
Mary's Arcade: S _ _ _ _ _ _ P _ _ _
Celebrating 90 years of Mary the Fox.
Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.
I guess so.
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Nostalgia-Bait Springtrap
Happy New Deer!
To celebrate, we're replacing Scarlet!
Mary (x4)
Into the Water
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
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