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Time for Fredbear's
1 month ago

Time For Fredbear’s - Update #1


So, no time no see, huh? Uhhh… yeah, about that.

It’s been a while since the initial reveal of this project, I do apologize for a lack of proper updates, things happen and my work schedule had to change multiple times. However, that doesn’t mean the game hasn’t been getting updates since then, not at all.

So, what is exactly happening with this game…?

The base game is finished, been finished for a while now. What’s really left to get done are cutscenes and minigames, as well as slight changes and improvements, there have been several new ideas for those recently. I’m taking as much time as this game needs, to make sure it’s enjoyable and playable, of course.

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What are the recent changes?

I’ve realized the game lacks something, something pretty iconic for the FNaF minigames, character animations. So now, most of the characters have idle animations and animations for entering the office (as seen on the gameplay preview footage)!

Aside from the animations themselves, the characters got new poses, as well as slight improvements of their mechanics and models.

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There are also new and updated gameplay screenshots, as well as a new animated thumbnail for the game!

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When it comes to minigames, there are actually 4 minigames. They’re mainly inspired by their counterparts from FNaF World Update 2. You will actually be able to play some of them after beating the night. So far, the most finished ones are Bonnie’s and Foxy’s minigames.

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And something more extra, unlockable controller skins! They basically act as the game’s trophies.

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Is that all the game has to offer…?

No, there is actually a lot more content to be discovered in this game, but revealing all of it would be pretty lame. So, what else can you expect from it?

Different game modes.

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New office mechanics.

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Secret nights.

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And lots of other additional content!

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I really hope to release this game sometime this year.

The game will still have to wait until the soundtrack is done, though. 

Yes, the game is also getting a soundtrack (The game’s budget has been increased to $50+).

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That’s all for now, take care and goodnight.



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Next up

Good night.

There were a few changes, some of the screenshots are already outdated, news soon (hopefully).

The full game is less than 10MB big, peak optimized.

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

The base game is finished, now it's Time to work on the additional content.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

CAUTION!: Frequent tape rewinding may cause distortions.

How could this even happen...?

I am making a FNAF TCG

Unable to work.