2 years ago

it just hit me. since I'm trying to make the usage of my Link-Loader program as easy as possible.

maybe I should load in an entire font set into video ram for the people making stuff for it.


it'll be possible to transfer data at 2KB/s at max to insure that it's send without error.

but that also means that it'll take a bit to move over a fontset over when the cart could already have one in rom.

you're free to overwrite or add more tiles to what's loade after code boot, but that's all up to you.



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one of the nice socials I have. the rest is rather meh or hostile :p

#JoltShot

I got my package. I got my package. I am excited

no more Oculus Rift S for me baby!!

Nice. A one day trophy

Check out the latest recap of development on my brand new NES game, Super Sunny World๐ŸŒž!

This update brings major perf improvements, and 2 new gameplay mechanics! #nesdev

Seams like the Linux version of the Gamejolt client has a flag set to addition while rendering on top of what's under the window. (it's just a guess, but it's what I get from this issue) hope it's possible to be fixed soon @gamejolt

MEGA shout out to the awesome Retro & Homebrew Games community for sending me this awesome GB Boy Colour! ๐Ÿ˜

what's this about now?

A tiny map for something?

Been a little while hasn't it?

That's what happens when life gets busy I guess :p

But listen here. what do you say to a stacking game for the Atari 2600?

Check out some of the big features that went in during week 4 of development on our new NES game game, "Super Sunny World".

https://gamejolt.com/games/supersunnyworld/786811

This "week" stretched a bit long, due to going away on vacation right in the middle for a couple weeks.

Got myself a little thing I got a surprising amount of motivation to do. I wonder how well this will end out :3c