Game
Midbyte
6 years ago

It's been a while, an idea for a Midbyte V2 update


I haven’t touched Midbyte V2 since last year. I kinda wanna go back and add things.

For an update, I think I have the following planned:

  • A new level for Space Ruins (which likely makes you lose progress on world boss)

  • Gamepad support (I got the basic gist, just gotta stuff the code somewhere in there…)

  • Some tweaks on the Map (or merely the addition of the removed V1 feature)

  • Different control sets (maybe even for Gamepad but not likely)

  • Potential performance fixes (but likely not, the game has barely any problems now…)

I might not have all these for the next update, but I’ll try my best to make it alongside Happy Block Platforming ,or as it’s now called Jim’s Jolly Journey: The Anomaly.



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So has there been any progress?

Well, yes but actually no.

So I can make profile posts? Neat. Lately, I've focused on Midbyte's sequel, "Into Another World", but active development hasn't started yet, so a Devlog is not available. Stay tuned, I guess.

Progress has been slow but I think it's going forward...

A ridiculously difficult level? I’ve made some weird and hard levels… I think this will fit as the 3rd World’s hidden level, “Ultimate Challenge”. Could be a lot harder than this, honestly… The last screen is obviously the easiest…

Some progress made I’ve worked on Midbyte a little . See the following GIF that shows the first level… Nothing more will be available anytime soon…

Midbyte V2 is released! Now, after several months, I’ve finally finished V2. I hope. There may still linger a bug or two here and there, or things that are out of place so be sure to notify me! I hope you’ll enjoy what V2 has to offer.

We are under attack!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿