Heya. So, I've been busy, haven't I?
DELTARUNE: Evacuation was my first project, mainly to get me to learn GML coding. I loved the way this project was going, but honestly, I hate to say it,
This project has been put indefinitely on hold.
Whether the definition of this is forever or for just a bit, it's hard.
Honestly, I made this by myself, to show 1 person, with motivation, can make a project. Once I got an alpha out to the public, I was happy, stopped working on it, and now I'm not even sure what state it's in. I planned to keep it going, I kept pushing myself, but I just couldn't. I... can't keep up with the stress of making multiple games. My top priority is RNR, the other game made by TS Productions, and then I have DT: BNP and UTY: BNP planned to start production after RNR.
Before I.... well I stop everything on this project, I wanted to say thank you. I never thought I could build a community like this, with 1 build out, I got 29 followers, which, heh, is more than zero. If you want, reach out to me on Discord. Server links are posted throughout RNR posts, or just friend me: mason9623
Goodbye guys, for whatever amount of time it will be. Comment on this post if you'd like, I'm not holding expectations high, though.
Next up
UNDERTALE: Bits and New Pieces
Repair and Rebirth // October Progress Update
A Team Rebrand!
Undertale, but nothing's wrong.
MAJOR LOG - DELTARUNE EVACUATION
Starting: The Elevator Update
There is no devlog today — only the celebration of Toby Fox's birthday.
(Poem in article!)
Let's Dive Back In! - UT Bits and New Pieces Late-September Dev-Log
DELTARUNE:Evacutation Pre-Alpha Coming Soon!
working on some stuff
Game Rebrand, New Trailers And More!
Bits and New Pieces Mid-September Log
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