Game
Deltarune: Evacuation

1 year ago

It's been a while, hasn't it?


Heya. So, I've been busy, haven't I?

DELTARUNE: Evacuation was my first project, mainly to get me to learn GML coding. I loved the way this project was going, but honestly, I hate to say it,

This project has been put indefinitely on hold.
Whether the definition of this is forever or for just a bit, it's hard.

Honestly, I made this by myself, to show 1 person, with motivation, can make a project. Once I got an alpha out to the public, I was happy, stopped working on it, and now I'm not even sure what state it's in. I planned to keep it going, I kept pushing myself, but I just couldn't. I... can't keep up with the stress of making multiple games. My top priority is RNR, the other game made by TS Productions, and then I have DT: BNP and UTY: BNP planned to start production after RNR.

Before I.... well I stop everything on this project, I wanted to say thank you. I never thought I could build a community like this, with 1 build out, I got 29 followers, which, heh, is more than zero. If you want, reach out to me on Discord. Server links are posted throughout RNR posts, or just friend me: mason9623

Goodbye guys, for whatever amount of time it will be. Comment on this post if you'd like, I'm not holding expectations high, though.



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Dev-Log today everybody.

By the way, at the moment, we're almost finished with Demo 1. If ANYBODY, and I mean ANYBODY, can make trailers like Undertale's (https://www.youtube.com/watch?v=1Hojv0m3TqA) then PLEASE, join our team.

https://forms.gle/N2gej5Xeq6WHZPNY9

Thanks, -Mason.

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