NOTHING! Well not exactly, the movements are done and Bonnie's ai is just about done. Although I've done no work towards new models, and I still have the rest of the ai to do, and I've been picking back up work after moving so I've been a bit busy for learning a whole ass engine lmao.
That being said, while I will still work on this, I may not actually stick to the monthly devlog thing, but I will still post devlogs when I feel there's more to work on. However, working on a game in an engine I'm already familiar with I can give a go at monthly devlogs! Considering I don't have to spend time *learning* it and can just *work*. That being said, how would you feel about devlogs on Blackout? I won't drop this or other projects, but I'd be able to develop it faster, and I've yet to fully focus on the remake past concepting, so you'd get the whole shabang
Next up
We are under attack!
The whole squad is here!
Interested? Follow me!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Microsoft Windows XP Unprofessional (windows logo prototype)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Explosive domino effect
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/










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