NOTHING! Well not exactly, the movements are done and Bonnie's ai is just about done. Although I've done no work towards new models, and I still have the rest of the ai to do, and I've been picking back up work after moving so I've been a bit busy for learning a whole ass engine lmao.
That being said, while I will still work on this, I may not actually stick to the monthly devlog thing, but I will still post devlogs when I feel there's more to work on. However, working on a game in an engine I'm already familiar with I can give a go at monthly devlogs! Considering I don't have to spend time *learning* it and can just *work*. That being said, how would you feel about devlogs on Blackout? I won't drop this or other projects, but I'd be able to develop it faster, and I've yet to fully focus on the remake past concepting, so you'd get the whole shabang
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
"Our work is never over" they said.
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
a drawing I did because I was bored😪. But I love how it turned out.😊
Regular exercise is key for healthy wings.
Try it out!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Among us_into Madness










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