Game
Crisis Identity


18 hours ago

IT'S BEEN ALMOST A YEAR SINCE THE "IDENTITY CRISIS" WAS LABELED


Hi everyone, I haven't written anything about the game for a long time, so I'd like to break the silence a bit and even announce something.

I'm telling you right away, the project is still on pause, but not as strong as before. We're doing something anyway, but it's still a long way from being fully defrosted. At the moment, the team is actively engaged in modeling rooms/locations. What about animatronics? I don't believe I'm writing this, but for the main nights (and there are only three of them. If someone thought it was five, then just be prepared for the fact that the game is quite small) almost everyone is ready. There is only one trinity that has sunk deeply into my soul, but I don't want to say anything about it yet, because they are not even ready yet. As for the rest, it's still quiet and cold.

What do I want to announce — do you remember in the last post I talked about a "resounding comeback"? So, I have a precise plan that I have been hatching for probably several months. I really want to implement it anyway and finally show what kind of game it is. I sincerely adore Teddy and I would like to show him exactly as he is on paper now, so we will try our best.

In general, that's all. I'd really like to share something else, but I don't want to disappoint you and myself again, so let's wait and see what happens next. In the meantime, I can safely say that the game is gradually unfreezing (probably). Art by - @FUN_FAN_GAMES , @Opmgr

Crisis Identity



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