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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
Hate me
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
Toontober Day 27 - Smarty Weasel
The leader of the Toon Patrol and Judge Doom's lacky.
Program: Krita
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago











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