8 months ago

It's time for a change.

Very important announcement.


It’s news you’ll either find disappointing or exciting, and I’m hoping for the latter, as I feel pretty good about this myself. This is something that’s been buzzing around in my head for a very long time now, and it’s only been growing in size as of lately.

After a lot of thought and consideration, I’m deciding to revamp the Phobia story, and I don’t want to use The Wiggles as some of the characters, because it fumbles my creativity and interest now that my work has gone so far ahead. I also want to avoid conflict if The Wiggles themselves take issue with it, though I don’t think this’ll ever happen as I’ve been relatively careful with what I’m doing.

I want to continue my story with new characters. They’ll still be heavily inspired by the puppets, and may even have some references to The Wiggles, but will be original characters from the ground up. Already original characters like Mark, The Figure, and Cloggy the Clown will stay, but The Wiggles will all be changed.

This is my game, and I’m really passionate about it. The simple fact that The Wiggles are in it has just slowed me down, bothered me, and made me feel like I can’t take it as seriously as I want to. These games go back as far as 2015 (eight years), with a majority of them being meme-like games made in a PlayStation game called Little Big Planet 3 that were never released to the public.

To add to that, all those eight years have been only of me making these same types of games, The Wiggles FNaF set in a weird alternate universe that I feel like I have to explain. I never thought I would ever release one of these games, but here we are, and I’m really happy that people like it as much as they do.

Long Hours is going to be heavily delayed, and The Awakening is actually going to get a remake that’ll come out first. I won’t go into a ton of details yet, and keep in mind a lot of the story is going to remain the same, but there’ll be some new things here and there.

Phobia: The Awakening’s game page will stay up, and so will Long Hours’.

I know a lot of you guys loved these games because they have The Wiggles in it, but I’ve been doing it for so long and it’s the one thing that’s been making me feel so tired about these games. I’ve been wanting to do a fangame with completely original characters for a very, very long time now, but I’ve always liked the directions I took Phobia in. I really do think I’ll feel so much better about these games after the change, and I seriously hope you guys will understand that.

I know this is genuinely bad news, especially for those excited for Long Hours and to those who loved the games having The Wiggles in it, but this is for the sake of my own sanity at this rate. I feel really bad about this at the same time because of how many people love these games, but I need to prioritize what makes me happy and feel good about my own work. This was a really, really hard choice to make.

I do believe you’ll like what I have planned. Just give me some time, and maybe you can expect some new teasers in the coming weeks or so.



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Happy birthday, Denny. I miss you so much.

You know what putting the game on hold is actually going to be the best thing to happen to it, I think.

LOOK AT THIS TEST RENDER I MADE IN BLENDER 4.1!

INTO THE PIT LOOKS SO FREAKING GOOD.

I LOVE the atmosphere from the trailer. Really excited to play this one!

totally legit lore i promise (im lying)

While nothing super exciting, the UI has been given a much-needed upgrade!

Very happy with the results!

I got inspired by phobia long hours and drew the wiggles robots as glamrock robots, I hope you guys like these designs

"I can't wait for the party! Are you excited too?"

I'll explain later. Have this.

Algo mas complejo.

Something more complex.

Happy day of completion to Phobia: The Awakening!