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Here's a look and some info about Polly, the main character you'll play as during Lucid Reality! ^v^
What is this I see? A set of characters it could be! A rogue's gallery possibly!~ For Lucid Reality, definitely.
No wonder I failed poetry classes, anyways here's a sneak peek at some of the characters you'll meet in Lucid Reality!
Here's a look at the title screen for Lucid Reality! It's not final right now, but it gets the idea across I'd say!
Well, here's the full explanation to my vague post from earlier. Sorry for making y'all wait so long. Though the project changes, the goal remains the same, create something you all can enjoy <3
Here's a look at the battle aesthetic for Lucid Reality, as well as an early use of the "Observe" skill, which can be used to see weaknesses in enemy formations!
It's still very early in development, but still the *general* aesthetic is here! :D
Holy moly. I made a font for this project and everything!! I hope you guys like the NES, or like, styles similar to that. We might be doing a bit of replication >:)
SOOO! Been a bit, but! I'm here to announce an update - the sprites for the characters are getting upscaled to 24x24!! Happy Valentine's Day everyone! Thank you and sorry for the delay on this update! <3
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art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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