3 years ago

It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process!

Should be done and in-game by April's end (we'll see how that goes 👀)




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Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. 🫠 (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)

Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... 🥲

#Unity2D Tilemap Sheet importer issues hit different at the end of a long day of debugging. The problem was fixed days ago, but I just wanted to share the photo from our developer Discord posted that night. 😂

Oh, the daily woes of #gamedev.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We're decorating scenes around the map with little dioramas like this. A gang of sleeping Frufang can be found in this cozy corner of Dank Cave. (probably resting after some wild party)

Hope my game's trio lives up to the standards being set today. 🔥💧🌿 #BattleGemPonies

Pokémon's 10th Generation is here! Welcome Winds and Waves! The next gen graphics are a serious step up, aren't they? Which starter are you most jazzed about?

The last dandelion

#aseprite #pixelart

Aw, c'mon! We're missing out on Nintendo eShop's Horse Game sale too... 🤦🏽 This week's sales would've been legendary for us. Life changing!