Next up
Working on a feature that should've been in the demo to begin with... a map! As the Insectile world expands, it will become necessary for thorough exploration!
It may just be me, but I think this effect is really cute:
With Bubble, you can build a temporary shield. Each tile placed soaks up 1 damage from the next round of attacks. I was inspired by Diving Bell Spiders : )
My game can be hard to capture in a quick post because it takes seeing a full match to really grasp.
So, if you can spare 51 seconds, I'd really appreciate your attention and feedback on my turn-based RPG about puzzlingly-shaped bugs! : )
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
I'm revising the date of #InsectileContest just a bit!
Since the winner will not be decided until at least Monday morning, I will be accepting submissions through Sunday night : ) There is still plenty of time to design your own puzzlingly-shaped bug!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
🎨 I'm hosting the Insectile Design Contest!
🐛 Design a cute, puzzle-shaped bug!
🏆 One winner gets their design in the game and a free copy of Insectile on release!
📅 Deadline: July 25th
✅ Please read the full rules before entering! Good luck!
It's Insect Week!
To celebrate, you should play the Insectile Demo!
It has:
- Ladybugs 🐞
- Caterpillars 🐛
- Crickets 🦗
- and many more cute crawlies!
Artist Richard Hogg illustrated over 60 different puzzles for Wilmot Works It Out! Watch his process for one of our favorites here!
This chill game is available now for PC, Mac, and Switch! https://store.steampowered.com/app/2060590/Wilmot_Works_It_Out/
Trying out something new!
I have a long-form video coming out in about an hour. Give it a watch if you like creature collectors, challenge runs, or just hearing devs talk!
0 comments