Next up
Working on Mario style sub worlds, with my recent physics object system I added volleyball with a crab.
Iteration 2, a vaporwave theme? This might clash with an idea I have later in the game.
A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.
Rare irl video, but I got controller support working on desktop. I'm still trying to make keyboard/mouse viable, but this super cool. Gamepad support in Unity is super weird, so I'm very happy.
Improving the radar system, it was actually bugged before. I'm going to be doing another round of private playtests today. I made some pretty big changes. Also the darkness mechanic is gone.
I am currently in a hell of bugs and jank.
Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)
Nevermind the desert level is not done, I thought of more ideas. Now there's kickable physics objects. They need to be oversized due to the player controller, which I feel like adds to the charm.
I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3
I genuinely don't know what to do in this corner of the map lol. I'll figure it out though.












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